Follow me to Hynafol

My trip beyond the mists.

Hello, and welcome to part one of my review of Hynafol. In this post I will be digging into the grittier and practical aspects of the event. If you want to know about the story and gameplay, that will be coming later.  

Also, if you are here for the short version of this review, I won’t bury the lead or make you skim through 3000+ words to find an answer. Hynafol was an amazing experience and I loved having the opportunity to play in this magical world and see the vision come to fruition. The story was thoughtfully crafted, my fellow players went above and beyond to bring Hynafol to life, and everyone worked so hard to create meaningful interactions within the world. I thoroughly enjoyed the time I spent beyond the mists and look forward to seeing Hynafol grow and evolve in the years to come. 

That being said, this was far from a perfect event. At times, the seams were clearly visible, and some obvious aspects of planning fell through the cracks. Communication about event logistics between the organizers and players was sporadic at best. Deadlines were missed and some promised amenities fell through at the last minute. As this is the first year, I’m willing to offer the organizers a bit of leeway. That said, if I were reviewing an event its second year, I would not be as open minded. The good news is that most of these points can be easily corrected, and I hope to see Hynafol grow to its full potential over the next few years.

 

First off, what is Hynafol?

From the website: Hynafol is a medieval, fantasy, role-playing experience located just outside of Austin, Texas. Become fully immersed in the ancient and mystical world, as we live out our days in a medieval camp with our guild, discover the ever-evolving Kingdom of Avalon, battle side-by-side with your friends and allies, and celebrate our victories around the campfire every evening. This, and so much more, at Hynafol! Don’t miss out on the opportunity to be a part of the legend. As the first event of the storyline, you will play a real-live part in deciding the fate of the Kingdom.

Full disclosure, Stephanie and I were invited to attend the inaugural year of Hynafol as part of the social media team. We were asked to fully participate in the game as players and immerse ourselves in the various forms of gameplay. To best represent the experience, I was active on the message boards, helped plan the ceremonies and activities for our guild (Team Hellfire!), and went through the entire process of creating a character with a full backstory. This review will be an in-depth look at my Hynafol experience, and the opinions expressed are my own. 

Pre-game Thoughts

While I have minimal experience with LARP outside of tabletop games, I do have a background in event planning and logistics. I’ve helped run everything from small 20-person conferences to conventions attended by 50,000. Most of what I do takes place before the first person even shows up to ensure things go as smoothly as possible for both vendors and guests. I have 15 years of experience working in this space, and because of this I can pick up pretty quickly when things are questionable behind the scenes. 

I give you my background to make this point: You would not have needed the extensive experience I have to see that planning was strained. An event like Hynafol has many moving parts and requires a dedicated team of people to manage communications, planning, vendor relations, customer service, story-writing, setup, and teardown. All of this is in addition to the team needed onsite to run the game and create a safe environment for players and ensure they have the tools needed to buy in and play to the best of their abilities. The fact that the Hynafol team was able to pull off this event with a skeleton of a crew is a testament to their dream, but it comes at the expense of the guest experience.

The biggest complaint I picked up on pre-Hynafol was a general lack of communication. Leading up to the event, there were lots of questions, especially from attendees that were coming in from out of state and those who were bringing in their own camping equipment, that went unanswered for weeks. Part of this was because the Hynafol team needed to make a trip out to Sherwood Forest Faire so they could plan the camping areas with the owners and finalize game logistics, but the radio silence only added to the stress of the situation. And while I understand that it’s frustrating to answer the same question over and over… and over again (even if that answer is “we’re finalizing the plan and will have more information by this day”), leaving the questions hanging in the aether is not an acceptable alternative.

While the pregame communication is a hurdle that must be addressed for Hynafol to function as an annual gathering, one of the things that can be praised is the community of people that have sprung up in support of it. As a cosplayer, you instantly become aware of a certain level of gatekeeping that exists within the cosplay community. While most people are quick to spout the mantra that “cosplay is for everyone,” we have a long way to go before that becomes truth. In contrast to this, the Hynafol community has been one of the most welcoming that I have ever been a part of. Before we even stepped foot on the grounds, everyone was incredibly helpful and excited to share the world that was being created. The message boards, while chaotic at times, were an invaluable resource. Seasoned LARPers and new players alike shared the quirks of their characters and made connections with others. Every post containing an update on garb or equipment was met with enthusiasm. People created gifts to hand out in character and shared tips for packing and organizing. And any time someone expressed a need for help, there were people who could offer advice and encouragement about any number of topics. This online community functioned as an integral part of the game by allowing players to form relationships and decide what guild to join (Praise the Sun!). But more importantly, it allowed us to create friendships, skip some of the awkwardness of having to introduce ourselves to everyone on day one, and begin playing the game.   

Traveling Through the Mists

 On a personal note, Sherwood Forest is my home fair. When I first heard that a big LARP event would be taking place here, I was worried that it wouldn’t be treated with respect. We’ve heard horror stories of festival grounds being rented out for other events and being completely trashed in the process. Well, I’m happy to report that was not the case. And this is great news because Sherwood Forest Faire is the perfect location. It’s big enough that players can spread out and plot without drawing a ton of attention to themselves, but not so big that it’s overwhelming. The mix of buildings, stages, and garden areas lend themselves well to the many needs of the guilds. We even had access to some of the shops thanks to their owners graciously trusting us to treat their space with respect (shout out to the owners of the shops that became the Lodge and The Heart of the Mountain for allowing us access. These were some of the most trafficked areas over the course of the week). 

 While our experience at Hynafol was mostly positive, there are a few things that need to be addressed to improve the overall game experience. The first is lighting. I’m not saying that we should bring in flood lights and illuminate every inch of Sherwood’s grounds. After all, some of the suspense of night came from seeing the outlines of shades and mimics moving stealthily outside the glow of lanterns as well as hunting monsters under the cover of darkness. But there needs to be a balance between maintaining the integrity of the game and allowing your players to safely travel the grounds. The addition of lights to some of the buildings would also be helpful to people who are unfamiliar with Sherwood. It would allow them to better navigate in darkness. And this could easily be done with lightbulbs that mimic fire so as not to distract from the world. I spoke to many people over the week who would be happy to suspend an extra bit of belief if it meant a little more light at night. Also, more lighting needs to be added to the modern camping area. While we didn’t venture out to this area, from what I heard and from past experience, I know that the campgrounds at Sherwood are dark and confusing. This is true for the regular fair season as well as for Hynafol. Again, some artificial light to help people find their way home would greatly improve the experience (I’m looking at you too, Sherwood. Let’s get some bistro light out there, it’s a literal maze in the dark). 

 Next on the list, general sanitation services. Let’s start with the porta potties. I won’t say much here as management has already announced that they have reached an agreement with Sherwood to access the flushing toilets for next season (Huzzah!). I did hear that some of the porta potties got a little… dicey by Friday night. Luckily, I only came across one of these unfortunate porta potties during my time at Hynafol, and the rest were serviced by late morning on Saturday. But since the flushing toilets will be in use next year, this should be a non-issue going forward. 

 However, I will say that the one thing that broke immersion for me the most out of anything was the overflowing trash can by the food service area. Trash service as a whole can be improved in the next year. The first time I used the restroom, I had to carry around the paper towel I used to dry my hands until I got back to our tent and tossed it in the trash bag we had brought with us. Again, this wasn’t an issue later in the day because trash cans were set up by late afternoon, but at this point Hynafol had been open for several hours and these are some of the basic expectations that need to be met *before* guests arrive. Likewise, all the kingdom camping areas within the grounds should have a dedicated trash can that gets picked up at least once daily (those camping outside the walls have access to the campground dumpsters). This would go a long way to helping people keep their space clean over the course of the week. And while I don’t blame Hynafol for the crawling and buzzing friends that were hanging out, trash service (and getting rid of all the empty bottles of mead) would help keep them under control.

Follow Hynafol on Social Media:

@historicallylaced Honestly, it would save us the time of having to go theough and organize everything from our @hynafolexperience adventure. #larp #larping #hynafol #followmetohynafol #vikinglarp #vikinggarb ♬ Sirtaki (Zorba the Geek) - LucasGitanoFamily

Decorum Snacks

Stephanie and I coordinated on some snacks to bring with us for the week. We had fun breaking out our mid-aftenoon feast.

Important Round Table Discussions

Hynafol is set in the world of Arthurian legend. It only makes sense that the round table would make an appearance. 

Epic Battles

An undead creature summoned with powerful magic led the charge during one of the many battles.

Political Intrigue

There are many competing political factions at Hynafol. Who will best play the game and come out on top?

Playing the Game

 On to gameplay. I’ll delve deeper into this in another post, but I did want to hit a few of the major points here. First and foremost, one of the things that worked well for Hynafol was all the different types of characters players could create. While there are strict guidelines for costuming, you are limited mostly by your own imagination when it comes to character creation. Between the different guilds and Peoples (Hynafol has opted to use the term Peoples rather than races when referring to the different types of characters that exist such as elf, fae, orc, human, etc.) you could really go all out with your character. If you wonder where you fit in at Hynafol, there really is something for everyone. From the youngest among us (we had a changling child living with the fae that turned 6 months old at Hynafol) to some of the most seasoned players, there is no “correct” way to play the game. Yes, some of the major story elements are driven by the outcomes of the battles, but I never once picked up a weapon and still found my day full of activities. I did, however, find myself stabbed in the kidney. So I might pack a dagger along for next time. 

 I also want to take a moment and give some extra praise to our Hynafol Game Master, Taylor (AKA Lady). As Game Master, the narrative she created was engaging, complex, and full of surprises. It was impossible to uncover all the storylines taking place simultaneously and even harder to separate the truths from the rumors. Looking back, I now know that my guild spent an unfortunate amount of money chasing down a false lead, but that’s part of the fun and politicking. Many people had backstories that were woven into the bigger story of Hynafol and sometimes you had to rely on luck to happen across another player who would have answers to your current quest. Things that seemed insignificant in passing led to “aha” moments later in the game. Honestly, it was just really cool. There were a few times where we would have benefitted from a little extra guidance from the NPCs (Non-playable characters – basically, people who knew aspects of the narrative and were planted in-game to facilitate major storylines), especially since most players were first time LARPers, but I know that this is one of those things that will resolve itself as more people play the game and develop a working knowledge of the lore of Hynafol.

 

Is it worth the cost?

Now here is where your mileage may vary. The standard experience clocks in just under $400 per person and the immersive experience (along with the ability to camp within the grounds of Sherwood Forest Faire and live *in* Hynafol) starts at $900.  

If you are a seasoned LARPer or avid camper with a truck full of equipment that can easily make the trip to Texas, I would say the experience is worth it and you are likely to have an amazing time. Depending on your personal situation, you can decide if the extra $500 is worth the bonus of having a tent set up for you inside Hynafol and not worrying about meals. If you chose to pay out of pocket for meals it would be $120 per person, but you are welcome to bring your own food if you would rather cook for yourself. 

On the other hand, if you are flying in, or lack most of the necessities for camping, that answer becomes a little trickier. Yes, the immersive package includes a tent, cot, and meals but you are still on the hook to supply your own bedding, lighting, and other camping essentials. And packing that much equipment for a flight is no easy task. Unless you are willing to pay the extra baggage fees, you’ll have to consider your personal levels of comfort when it comes to “roughing it” for the week. 

 

Do I recommend Hynafol?

Do I recommend Hynafol as it currently exists? Mostly. Despite the shortcomings, I can’t deny that I had an amazing time. There is a great foundation here, but it needs some finessing. Like I said before, this was year one and I was willing to allow for some growing pains as management works to build out the world. Going forward, I will be less likely to look past the lack of communication, missed deadlines, and last-minute changes. 

Do I recommend Hynafol if the issues with logistics and planning are addressed? Emphatically, absolutely, and resoundingly: yes. This event has the seeds to be something wonderful and beautiful. The community of people it brought together were some of the most creative, helpful, and inclusive people I have ever had the pleasure of meeting. If year one is the prologue, I have great hopes for the future of Hynafol and can’t wait to see what the team and community create.

Conclusion

Let’s be honest. There is no *actual* magic here. There are no actual wizards to send you on quests, no actual fae to steal your name or tempt you with treats, no actual demons to claim your soul in the darkness. The potions that you hand out don’t enchant the people they are given to, and the grand battles are fought with foam rather than steel. When you pull back the curtain, Hynafol is nothing more than a bunch of people hanging out in the forest and playing pretend. 

And that, my friends, *is* magic. The very fact that we can convince hundreds of people from all walks of life to come together and call each other made up names is magic. The idea that a small trinket, when worn, causes the wearer to spill their guild’s most closely guarded secrets and everyone plays along with it is magic. Seeing hundreds of people chant “we want death” on the battlefield and fight as though the fate of their kingdom hung in the balance is magic. 

 Hynafol exists in the magic that is the imagination of its players. It takes full commitment from each of them to bring it to life. At any point during the game it would be easy to look around and say, “This is dumb. I’m standing in the forest shooing away bees from my drink and sweating more than I should be in November.” While this was true (I was standing in the forest, sweating in my layers of Viking garb, and cursing the bees and wasps), I was also having the time of my life and grateful to all the people around me for buying into this crazy idea. For a few days, we were all able to meet up and imagine that we were characters right out of a fantasy novel. That the alliances we declared during the day were just as important as the deals struck in hushed tones under the cover of darkness. We could be students of the arcane or denouncers of anything mystical and otherworldly. We were heroes, villains, and everything in-between. We were the missing piece needed to breathe this world to life. In truth, Hynafol is nothing more than an idea, but it’s an idea that rewards all who believe it with an escape from the mundane and memories that will be cherished for years to come.

Magic and Mayhem

An image from masquerade night… before the hosts poisoned the guests and turned everyone into llamas…